Player to review
Qualifying history in the selected period
BEYOND ALL REASON / PLAYER HISTORY COMPARISON
Compare how two players develop on the same map, in the same role and equivalent mirrored starting spots. Each history includes the available completed public replay simulations in your selected date interval, starting with the last 30 days. Players of any rating can be compared; ratings are shown only as context.
Supreme Isthmus v2.1 · 8v8 economy and outcomes
Opening the public replay archive…
Dates include the whole day in UTC.
Qualifying history in the selected period
Same context · different player
Search public player accounts, then choose which player to add. Choose Use as A or Use as B to fetch that player’s public history.
Search when you want to add a player from public replays.
Win rates describe the included matches and exclude unknown results. They do not isolate the effect of one player’s decisions, teammates or opponents.
Both histories use the same elapsed-time milestones. Shorter games and missing samples reduce the contributing count at later checkpoints. Archive records with only final totals cannot supply earlier milestones.
No comparable milestone data is available for these histories.
| Metric | Player A mean | Player B mean | Mean gap A − B |
|---|
Middle 50% is the 25th–75th percentile across contributing games. The mean gap is arithmetic, not a rating; more production, spending, units or damage is not automatically better play.
The current server collection captures economy and combat totals. Movement and unit placement are not captured yet.